

Nice for those who don't care for all the bells and whistles of the main shader (myself included), and may give a small fps boost. I made a (DX11 only) "Lite" version that streamlines the whole shader to just the essentials using the Gaussian2 technique. Reforged Bloom 1.01.zip Added "Discard OOB Samples" option which fixes overbright bloom near edges of screen.

The DX9 version works the same as the "Gaussian2" technique in the DX11 version. If you want to use the lens dirt feature you need to source your own lens dirt texture to use and put it in the same folder as enbbloom.fx, then set LENS_DIRT_TEXTURE to the name of your image. Rename the enbbloom_DX9.fx or enbbloom_DX11.fx file to enbbloom.fx depending on which version you intend to use and delete the other, then copy all the files to your ENB root directory (where the original enbbloom.fx is located) and overwrite any files if asked. It's made using my UI macros so the parameters can be switched from single to dni to time of day etc very easily however you want. It offers 3 different techniques for making bloom, two typical gaussian based ones similar to prod80's bloom and a minimalist one based on a progressive upsampling/downsampling method from a presentation about the rendering in CoD:AW.

It's made to be very user-customizable, at its most verbose the settings look like this:īut at its most minimal it looks like this: The main version is the DX11 version for Fallout 4 / Skyrim: SE, but there's a DX9 version with most of the same functionality too. This is my bloom which I've been working on for a while.
